![]() ![]() I am still in the first 30ish minutes of the game. power settings should be on high performance 3. The game is in the NSP format, with the Update. ![]() For Yuzu: emulation, configure, graphics, advanced, uncheck "Use Vsync (Open GL Only)" Click OK button to save. They generally get invalidated when you update your graphics drivers or when there's a new version of the emulator that changes the way they work (last time that happened with Yuzu it was on Yuzu 150). I've been building my own shaders with stuttering for a while, but I just can't load other people's shaders. This is a simple list of most yuzu settings and their intention. It sucks, but yeah, It is because of Project Hades. I was chaining panchams and Ryujinx closed (right when i was out of pp □). I had the game crash on me about 33 minutes ago after I defeated my rival, Barry, and I also had it crash 5 minutes ago after I defeated Flint. I saw 100% CPU usage and the screen was black the entire time during Mario Odyssey intro Fixing a crash related to shader caching An update early Friday fixed a flickering shadow issue, and more will likely roll into Yuzu's "early access" build throughout the weekend. ![]() Even after the initial Vulkan shader … To do so, Morph disabled compute shaders entirely for Intel Windows drivers, ensuring games like The Legend of Zelda: Breath of the Wild can still boot ― even though they’ll have gameplay issues as a result. I'm guessing the shader file gets corrupted as soon as Yuzu writers something in it. Also, the spotlight game works on Ryujinx on my AMD system (a bit broken on the overlap). ![]()
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